frame
—
1% low
—
gpu
—
sim
—
buffer
—
shards
—
tube
—
cell
—
Kaleidoscope dev
Mirror tubeâ–¾
Sectors
Field of view
Roll rate
Reflectance
Dispersion
Seam glow
Object cellâ–¾
Shards
Glass density
Shard size
Gravity
Agitation
Tumble

Backdropâ–¾

Backdrop mix
Backdrop gain

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Performanceâ–¾
Render scale
Cell buffer
Target fps
dragroll the tube wheelfield of view clickshake
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lab980

Kaleidoscope

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