โ
fps
frame
โ
1% low
โ
gpu
โ
sim
โ
buffer
โ
shards
โ
tube
โ
Kaleidoscope
dev
Mirror tube
2-mirror V โ rosette
3-mirror equilateral โ 3ยท3ยท3
3-mirror 30-60-90 โ 2ยท3ยท6
3-mirror 45-45-90 โ 2ยท4ยท4
Sectors
Field of view
Roll rate
Reflectance
Dispersion
Seam glow
Eyepiece aperture
Object cell
Shards
Glass density
Shard size
Gravity
Agitation
Shake
Refill
Performance
Render scale
Cell buffer
Adaptive scale
Target fps
Bevel glints
Pause simulation
drag
roll the tube
wheel
field of view
click
shake
1-4
tube
space
shake
p
pause
h
chrome
f
fullscreen
r
reset
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Kaleidoscope
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